- Spoiler:
- //Crosshair// if(CH_CrossX==1) { int x = ( GetSystemMetrics( 0 ) / 2); int y = ( GetSystemMetrics( 1 ) / 2); D3DRECT rec = { x - 10, y, x + 10, y + 1}; D3DRECT rec2 = { x, y - 10, x + 1, y + 10}; pDevice->Clear(1, &rec, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 0, 0), 0, 0); pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 0, 0), 0, 0); } if(CH_CrossX== 2) { int x = ( GetSystemMetrics( 0 ) / 2); int y = ( GetSystemMetrics( 1 ) / 2); D3DRECT rec = { x - 10, y, x + 10, y + 1}; D3DRECT rec2 = { x, y - 10, x + 1, y + 10}; pDevice->Clear(1, &rec, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255,0,0,255), 0, 0); pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255,0,0,255), 0, 0); } if(CH_CrossX==3) { int x = ( GetSystemMetrics( 0 ) / 2); int y = ( GetSystemMetrics( 1 ) / 2); D3DRECT rec = { x - 10, y, x + 10, y + 1}; D3DRECT rec2 = { x, y - 10, x + 1, y + 10}; pDevice->Clear(1, &rec, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 255, 255), 0, 0); pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 255, 255), 0, 0); } if(CH_CrossX==4) { int x = ( GetSystemMetrics( 0 ) / 2); int y = ( GetSystemMetrics( 1 ) / 2); D3DRECT rec = { x - 10, y, x + 10, y + 1}; D3DRECT rec2 = { x, y - 10, x + 1, y + 10}; pDevice->Clear(1, &rec, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 0, 255, 0), 0, 0); pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 0, 255, 0), 0, 0); } __________________
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